![]() ![]() Wrecking Crew '98 is an action puzzle game released exclusively in Japan in 1998 for the Super Famicom's Nintendo Power download service, and later on cartridge. In July 2019, Wrecking Crew was added to Nintendo Switch Online as part of the paid membership. All Virtual Console releases, excluding the 3DS version, support saving custom level designs, which is not possible in the original NES version of the game. Wrecking Crew was also released on the Wii U Virtual Console in June 2013. It was briefly distributed to Nintendo 3DS owners in September 2011 as part of the "Ambassador Program", before being made available for general sale on 3DS Virtual Console in Japan in September 2012, with a release in other territories following in 2013. The game was re-released on the Wii Virtual Console in 2007. It was also included as a playable bonus game in its sequel, Wrecking Crew '98. Wrecking Crew was re-released in 1989 on the Family Computer Disk System, and in 2004 as the 14th game of the Famicom Mini series on Game Boy Advance. Wrecking Crew in its Octoissue as the thirteenth most-successful table arcade unit of the month. The feature was reenabled for the game's Wii Virtual Console release using Wii system storage. manual includes a note stating that the load and save functions "have been programmed in for potential product developments". Because this peripheral was only released for Famicom in Japan, other localizations cannot save or load the custom levels. They can be saved and loaded using the Famicom Data Recorder, a cassette tape drive. ![]() Wrecking Crew features a level editor, which allows the player to design up to four custom levels. Destroying multiple objects in a row (usually with a chain of bombs) scores extra bonus points, and occasionally bonus items may appear that Mario can collect. The game can also be aborted at any time, and must be aborted if Mario becomes trapped in a barrel.īecause Mario lacks the ability to jump, the player must figure out the optimal order in which to destroy objects-for example, if a player destroys a ladder too soon, a wall may become unreachable and thus the player cannot finish the level. The game is over when all lives are lost. The player starts the game with five lives and loses a life whenever Mario comes in contact with an enemy or fireball. The game introduced a new character, a construction foreman named Spike (known as Blackie in the Japanese version), who chases Mario and attempts to disrupt him by knocking down objects and causing him to fall to the bottom of the playfield. Doors may be opened to cause enemies to move harmlessly into the background. ![]() Objects include these: destructible walls, pillars, and ladders indestructible barrels and ladders bombs that destroy all connected destructible objects and various enemies that Mario must avoid. Each level's playfield is divided into an invisible grid, each space of which can contain one object. The player can select any level to start on from the title screen. Mario cannot jump because of the hammer's weight. The player controls Mario (or Luigi in two-player mode) and attempts to destroy all of a certain set of objects with a large hammer on each of 100 levels. ![]()
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